In autumn 2019, it was 3 years since the G-Core Labs CDN service was launched.
Over this time, we’ve managed to build a steadily working and technologically advanced product. Most importantly, it is in demand all over the world.
To organize global delivery of heavy content (games, video and software) under peak loads, we have built our own high-speed content delivery network.
In 2012, the original backbone network consisted of 7 data centers located in 6 cities (Ashburn, Munich, Novosibirsk, Moscow, Seoul, Singapore). Traffic was being transferred between CDN and origin servers inside it.
In 2013, the network grew to 23 data centers. It was the infrastructure that set a new Guinness World Record for the most players online simultaneously on one MOG server (190,541).
In 2014, our network withstood a load of a million users playing simultaneously.
After achieving this success, we decided to create on its basis an all-in-one service to accelerate the delivery of games, videos, broadcasts, web applications, software, ads, and websites.
Now we have more than 200 cache servers in more than 50 points of presence on all continents, except Antarctica.
In 2019, we were among the top 10 fastest CDN providers in the United States. We also deliver content faster than anyone else in Russia and a number of European countries.
We’re constantly improving the control panel, enhancing and adding new features. There are over 50 of those now.
To improve our connectivity worldwide, we continue to enter into traffic exchange agreements with the leading operators. We now have over 5,000 peering partners.
More than 1,200 customers from various industries trust us with their online business: game development, finance, e-commerce, telecom. Among them, there are many world-famous companies with millions of users: Wargaming, Tinkoff, Lamoda, MegaFon, Bandai Namco, Exit Games, Joom, RedFox Games, Sandbox Interactive.
In 2018, thanks to CDN, we helped broadcast two major sporting events: FIFA World Cup in Russia and UFC fight between Conor McGregor and Habib Nurmagomedov.
The load during the fight reached 2 Tbps.
Over the period of broadcasting the World Cup playoffs, we delivered dozens of petabytes of video traffic.
In 2019, by means of the Media Platform and the CDN, we brought together World of Tanks players and cosmonauts of the International Space Station. We acted as an infrastructure partner for a unique streaming, a joint initiative of the Russian state corporation Roscosmos and Wargaming.
After launching the CDN PoP in Johannesburg (South Africa) we covered all continents, except Antarctica.
The goal for 2020 is to provide customers with the best network coverage among the leading CDN services. How do we plan to develop it?
North America. After launching the PoPs in Los Angeles, Manassas, and Atlanta, the number of our North American locations have grown to 12. We’re about to launch Toronto (Canada).
South America. São Paulo (Brazil), launched in 2018, will be complemented by PoPs in Rio de Janeiro (Brazil) and Buenos Aires (Argentina).
Asia. This is the most important market in terms of content consumption. Today, many customers want to distribute statistics across China and India as quickly as possible. To allow this, we will launch our own nodes in Bangkok (Thailand), Taipei (Taiwan), and Mumbai (India).
MENA countries. We offer incredibly fast content delivery in MENA countries thanks to the performance of the new locations in Istanbul (Turkey), Tel Aviv (Israel), and Dubai (UAE).
Australia. We will expand our presence on the beautiful continent by launching a PoP in Perth, Australia’s westernmost million-plus city.
Europe. We will launch Vienna (Austria) and add capacity in Stockholm (Sweden), Paris (France), and Prague (Czech Republic).
The CIS. We will continue being the best in the CIS and add new PoPs in Nizhny Novgorod, Petrozavodsk, Pskov, Samara, and Voronezh to maintain our leadership.
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